Instal
Follow the procedure
Last updated
Follow the procedure
Last updated
```lua
Config = {}
Config.RobTime = 5 -- How many minutes the thief has to rob the jewels before the robbery gets cancelled
Config.MinPolice = 5 -- Min amount of Cops online to trigger the robbery
Config.PoliceJobName = 'police'
Config.PoliceJobName = 'sheriff'
Config.PoliceJobName = 'sahp'
Config.RewardMoney = false -- Give money?
Config.Account = 'black_money'
Config.Money = 1000 -- Money per stand
Config.RewardItem = false -- Reward item?
Config.pedCoords = vector4(1514.6741, -2072.7607, 77.2501, 282.3073) -- Cords ped who start heist
Config.ped = "a_m_m_og_boss_01" -- Ped model'
Config.Pchacklocation = vector3(1275.5891, -1710.2405, 54.0715)
Config.Items = {
{item = 'rolex', amount = 2},
{item = 'vannecklace', amount = 1},
{item = 'diamond_ring', amount = 2}
}
-- Translate
Config.Translate = {
targetTalk = 'Promluvit si s Bobem',
targetHackPc = 'Hack pc',
StartNotify = 'Jeď k Lestrovi domů a hackni počítač',
StartRobbery = 'Začal jsi klenotnictví',
Hackpc = 'Alarm off, vylez na střechu, jdi do zádu a deaktivuj ventilaci',
blip = 'Klenotnictví',
progressDeal = 'Domlouváš si prácičku'
}
function dispatch()
local data = exports['cd_dispatch']:GetPlayerInfo()
TriggerServerEvent('cd_dispatch:AddNotification', {
job_table = {'police', 'sahp', 'sheriff', },
coords = vector3(-633.3367, -239.0540, 38.0732),
title = '10-68 Přepadení klenotnictví',
message = 'Dochází k přepadení klenotnictví',
flash = 0,
unique_id = data.unique_id,
sound = 1,
blip = {
sprite = 431,
scale = 1.2,
colour = 3,
flashes = false,
text = '10-68',
time = 5,
radius = 0,
}
})
end
function notification(text)
lib.notify({
title = 'Bob',
description = text,
type = 'success'
})
end
function blip()
blip = AddBlipForCoord(-624.963, -232.908, 38.057)
SetBlipSprite(blip, 439)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.7)
SetBlipColour(blip, 5)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.Translate.blip)
EndTextCommandSetBlipName(blip)
end
```